I'm still working on this layout, but it's useable enough for now. The permalink pages look bad ATM but they work, at least. 8|
Yeah, sorry about that.
This animation is absolutely glorious. Just take a moment to appreciate that this was all done by somebody’s hand; that they slaved over this, and this was the result of a human, not a computer. It’s completely perfect.
Uhh technically digital frames also come from someone’s hands but okay.
Oh, I’ve got a comic on this vein:
I’m sure OP is referring to 3D models or computer animation in general, though. There’s this underlying insinuation that because digital tools are used to make an artist’s job easier, the artist who uses them is less-skilled.
No. Draftsmanship skills (the ability to draw stuff) are among the biggest skills an artist has to have, but if you think that’s all there is to making art, well… no. One hones a physical skill to put a line down, but without the knowledge of where things go and why, it’s half as powerful. (So getting down on people who do vector art, where points are just plotted to draw lines and curves, would also be erroneous.)
An animator has to know how color works, composition, how light affects everything ever (different materials and surfaces), how muscles and skeletons move, how gravity works, skeletal anatomy, musculature… pretty much the same things the rest of us have to know, but with a more intimate knowledge of the movement. In addition to a traditional skill set the modern animator also has to contend with software, and if you think this is not a legitimate skill I invite you to bust out Photoshop and have the computer magically belch out all of that amazing art you see, or just have a go at a 3D program and tell me how you do.
Go ahead, I’ll wait.
Protip: Digital programs don’t hide “fail” very well.Read Post →